Which gaming phenomenon was reported to have students admitting to skipping school to play?

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Fortnite emerged as a significant cultural phenomenon, particularly among students, and has been widely reported in media outlets for its widespread popularity among youth. The game's battle royale format, engaging gameplay, and constant updates have made it a favorite, leading to a strong community and competitive atmosphere. This immense appeal has, in some cases, resulted in students prioritizing gameplay over their academic responsibilities, leading to reports of students skipping school specifically to engage with Fortnite.

The other choices, while popular in their own rights, have not generated the same level of student-driven behavioral changes—such as skipping school—associated with Fortnite. Each of these games has its own dedicated player base, but Fortnite's unique blend of accessibility, social interaction, and frequent content updates has significantly impacted the lives of its younger audiences, illustrating why it stands out regarding school attendance and gaming habits.

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